Project Archive

Here are some things I've worked on!

A list of projects both presented and abandoned.

Mochi

A cute platforming game made for a GameDev McGill game jam.

Ducks at the Beach

A simple online chatroom where players can live their lives as ducks.

Besunder

An online multiplayer platformer developed as part of McGill's team for the Ubisoft Game Lab competition.

Quantum Navigator

An educational game about quantum computing being developed by UBC's Geering Up.

Motion Tracking Arm

Some hastily stacked servos that replicate movement received from an XBox Kinect.

Alteria

An adventure platformer demo where players can combine tools to get new abilites.

Billy's Drive Home

A game that generates car wheels based on players' drawings as they help Billy get home.

MochiBeat

A proof of concept rhythm game that generates levels from MIDI files for a smooth workflow for composers.

Stock Bot

A fun bot for Discord that lets users simulate real-time stock trades and compare portfolios on a leaderboard.

Bad Apple in KidPix

A software that detects edges in video frames and redraws them in KidPix, demonstrated here using Bad Apple.

Cyberplane2077

A game jam submission as part of a team of four programmers. This was practice for the Ubisoft Game Lab competition.

CRUD Inventory System

My submission for the Shopify Backend Intern Challenge. It's a simple CRUD system with filtering and sorting.